CocosSharp is a library for building 2D games using C# and F#. It is a .NET port of the popular Cocos2D engine. I wanted to play around with this library for a while and came up with a very simple demo to get a basic understanding of it. This demo shows how to create a Particle follower. Simply drag your finger across the screen and a particle explosion will occur! You can view the source on Github if you directly …